Well, we made it to blursed images

2021.10.22 18:31 OggyTheKing Well, we made it to blursed images

Well, we made it to blursed images submitted by OggyTheKing to Deltarune [link] [comments]


2021.10.22 18:31 MisschicASMR London At Night + Whispered Poetry Reading [ASMR] [Sleep] [Relaxing] [City Sounds] [Walking Tour]

London At Night + Whispered Poetry Reading [ASMR] [Sleep] [Relaxing] [City Sounds] [Walking Tour] submitted by MisschicASMR to contentcreation [link] [comments]


2021.10.22 18:31 netotz The effects of Calea zacatechichi

So I got an extract of Calea zacatechichi last month, the dreams herb. I've been wanting to get it for more than 2 years so I was excited when it finally arrived.
I've been taking 4 drops before sleeping almost every night. At first I noticed some differences in the quality of my dreams, but nothing too lucid. Also I have to admit I've been distracted about doing proper RC and being aware, but I write down almost every dream, not too much details.
But in the past week I had some of my craziest dreams ever. It was Tuesday. On weekdays I go to bed early, at 10 or 11 pm, but last Wednesday (the next day) was a day off, so I slept at 2 am. I took the drops and went to bed, I was feeling really tired at that moment.
I fell asleep quickly. The dreams I had were super vivid and very random but at the same time full of significance from my own life experiences. They were multiple long, intense dreams. When I woke up I was shocked because of how intense they felt. I thought I slept for hours, but when I check the phone the hour was 2:45 am... I had a lot of super intense dreams in only 45 minutes! That shocked me even more. I think that happened because I entered REM stage immediately, given that my body is used to go to bed early.
In one of the dreams, I was in the woods shaking a tree, but the whole Earth except for the tree was shaking instead lmao
I've been taking the drops since then too but haven't had a similar experience. I'll try to take them before entering a REM stage by waking up in the middle of the night. As I said, those dreams were really vivid, it's definitely a good chance for an actual lucid dream.
Have you had Calea zacatechichi?
submitted by netotz to LucidDreaming [link] [comments]


2021.10.22 18:31 SimplyAero Knuckle's thumbstick is treates as if I was touching it constantly in some games

Today I was playing VRChat and I noticed that my thumb was always bent, in loading screens the dot that appears on the touchpad when the thumbstick is being held was present, is there anything I can do to fix it or do I have to send an RMA request?
submitted by SimplyAero to ValveIndex [link] [comments]


2021.10.22 18:31 pickaxer FT: Shiny Zacian & Zamazenta Code LF: Shiny Locked mons

I have an extra shiny doggos code and I'm looking for shiny locked mons. No galar birds, No Deoxys, No Victim, No shaymin, No arceus, No darkrai. All the other ones should be fine.
submitted by pickaxer to PokemonHome [link] [comments]


2021.10.22 18:31 DungeonPals "Dungeon Pals" (Bant Dungeons) Guide

Hey, everybody! This is a deck I put together this season with the goal of reaching Mythic while doing something fun and goofy. I decided that I wanted to build a deck that featured all four of the characters shown in Ellywick Tumblestrum's D&D party in the AFR set. These characters are [[Nadaar, Selfless Paladin]], [[Varis, Silverymoon Ranger]], [[Hama Pashar, Ruin Seeker]], and [[Ellywick Tumblestrum]] herself. Obviously, this combination of cards implies a Bant-coloured deck with a dungeons theme. Here's the full list:

Creatures: (27, Technically 24) 3x [[Luminarch Aspirant]] 4x [[Yuan-Ti Malison]] 4x [[Intrepid Outlander]] 3x [[Ranger Class]] 4x [[Brutal Cathar // Moonrage Brute]] 4x [[Nadaar, Selfless Paladin]] 3x [[Varis, Silverymoon Ranger]] 2x [[Hama Pashar, Ruin Seeker]]
Other Spells: (8) 1x [[Fateful Absence]] 1x [[Disdainful Stroke]] 3x [[Decisive Denial]] 3x [[Ellywick Tumblestrum]]
Lands: (25) 1x [[Plains]] 1x [[Island]] 4x [[Forest]] 3x [[Deserted Beach]] 2x [[Hengegate Pathway // Mistgate Pathway]] 4x [[Branchloft Pathway // Boulderloft Pathway]] 3x [[Overgrown Farmland]] 4x [[Barkchannel Pathway // Tidechannel Pathway]] 3x [[Quandrix Campus]]
Sideboard: (15) 4x [[Portable Hole]] 1x [[Fateful Absence]] 2x [[Disdainful Stroke]] 4x [[Malevolent Hermit]] 4x [[Elite Spellbinder]]
Wildcard Count: (69 + 6 Basic Lands) 6x Common 13x Uncommon 47x Rare 3x Mythic
In general, this deck wants to set up its board with a few creatures, and then loop through [[Lost Mine Of Phandelver]] for repeatable value. Usually, this means taking the left route (Goblin Lair -> Storeroom), as the rewards are more permanent, but sometimes the right route (Mine Tunnels -> Fungi Cavern) is better — especially if the treasure token allows you to cast a critical spell earlier. On the topic of dungeons, I've found that you rarely want to enter [[Tomb Of Annihilation]], unless doing so allows you to end the game on the spot. [[Dungeon Of The Mad Mage]] is an interesting option, but in my experience, it's too slow to be viable in any game where victory is not already likely.
With that out of the way, let's talk about specific card choices:
This brings us to the sideboard. Put simply, [[Portable Hole]] is there to help us fight aggro decks, [[Malevolent Hermit]], [[Elite Spellbinder]], and the extra copies of [[Disdainful Stroke]] are there to help us fight control decks, and the spare [[Fateful Absence]] helps us with both. I'll go into more detail about matchups and sideboarding below.
Common Matchups
Opponent's Deck Sideboarding (On The Play) Sideboarding (On The Draw)
Izzet Control (Goldspan) +1 Fateful Absence, +2 Disdainful Stroke, +4 Malevolent Hermit, +4 Elite Spellbinder, -3 Luminarch Aspirant, -2 Brutal Cathar, -2 Hama Pashar, -2 Decisive Denial, -2 Ellywick Tumblestrum +1 Fateful Absence, +2 Disdainful Stroke, +4 Malevolent Hermit, +4 Elite Spellbinder, -3 Luminarch Aspirant, -1 Brutal Cathar, -2 Hama Pashar, -2 Decisive Denial, -2 Ellywick Tumblestrum, -1 Forest
Izzet Control (No Goldspan) +1 Fateful Absence, +2 Disdainful Stroke, +4 Malevolent Hermit, +4 Elite Spellbinder, -3 Luminarch Aspirant, -4 Brutal Cathar, -2 Hama Pashar, -2 Decisive Denial +1 Fateful Absence, +2 Disdainful Stroke, +4 Malevolent Hermit, +4 Elite Spellbinder, -3 Luminarch Aspirant, -4 Brutal Cathar, -2 Hama Pashar, -1 Decisive Denial, -1 Forest
MonoGreen Aggro +4 Portable Hole, +1 Fateful Absence, -4 Intrepid Outlander, -1 Ellywick Tumblestrum +4 Portable Hole, +1 Fateful Absence, -4 Intrepid Outlander, -1 Forest
MonoWhite Aggro +4 Portable Hole, +1 Fateful Absence, -1 Disdainful Stroke, -2 Yuan-Ti Malison, -2 Ellywick Tumblestrum +4 Portable Hole, +1 Fateful Absence, -1 Disdainful Stroke, -2 Yuan-Ti Malison, -1 Ellywick Tumblestrum, -1 Forest
Black-Based Tapout Control +2 Disdainful Stroke, +4 Malevolent Hermit, +4 Elite Spellbinder, -3 Luminarch Aspirant, -4 Brutal Cathar, -2 Hama Pashar, -1 Fateful Absence +2 Disdainful Stroke, +4 Malevolent Hermit, +4 Elite Spellbinder, -3 Luminarch Aspirant, -4 Brutal Cathar, -1 Hama Pashar, -1 Fateful Absence, -1 Forest
And that's it! I understand that this is a very long post, but I wanted to do my best to be comprehensive and encourage a good conversation, as this deck has been a bit of a passion project for me. Are there any changes that you would recommend I make to the deck? Is there anything else you'd like to know about it? Have you built similar decks yourselves? I'd love to know. Thanks for reading!
submitted by DungeonPals to MagicArena [link] [comments]


2021.10.22 18:31 Elion21 GENIAL!!! A propósito... LET'S GO BRANDON!!!!

GENIAL!!! A propósito... LET'S GO BRANDON!!!! submitted by Elion21 to brasilivre [link] [comments]


2021.10.22 18:31 Nice-Reserve8197 Ronnie Rotten

Ronnie Rotten submitted by Nice-Reserve8197 to MeatCanyon [link] [comments]


2021.10.22 18:31 realraptorjesus101 Metroid Dread Review after having finally completed the game

This is going to be a long post so strap yourselves in.

I want to start with the things I did not like about this game because like any game, this one is not perfect.

  1. Insanely large map- maybe it was just me, but this map felt WAYYY bigger than it needed to be. I recall feeling a similar way about samus returns so maybe it is just the way mercury steam likes to format their games but I remember just being completely overwhelmed and there were several times where I found myself being forced to take a very roundabout way to get to one part of an area that I did not have access too. In general it was not too bad just a bit big and overwhelming.
  2. Unmemorable music- There are a few area themes that I liked (Burenia for instance just feels like a fusion song) but many of the other areas tracks are just a bit too atmospheric that they almost feel like white noise. I could not hum a single one of the boss fight tracks except maybe the chozo warrior fight song but even then that one is not the best.

Yeah that's about it lmao, now its time for the good.
  1. The best boss fights in the series- Wow. Just Wow. Every single one of these boss fights is unique, fun, and most importantly balls to the wall difficult. I think my personal favorite was Experiment Z 57 (i hate that name lol). I loved that this massive creature was teased so early into the game and was then revealed to be a boss. Such an awesome piece of attention to detail by mercury steam. Kraid also had a great fight. Though, I was a bit unsatisfied as to how he was alive? He was not an X so I guess we have to assume there was another Kraid, one that was taken by the pirates and the other stolen by the evil Chozo who lived in ZDR. But anyways, the fights are all incredibly unique and fun. Even the mini bosses are a nice surprise.
  2. EMMI sections- I have not felt such a level of fear playing a game as I did entering the EMMI sections. The sound design is excellent and by making the EMMI encounters basically insta-kills, it really adds to the fear factor. As well as the satisfaction in actually killing them. But fuck you Wave Beam EMMI. Going through your area without the gravity suit should be against the Geneva Convention.
  3. Story- Mercury Steam really delivered on a story that rivals Fusion as the best in the series so far. Metroid has never really been a series that focused too much on the plot (other m withstanding). Fusion, prime 2, and 3 are really the only games with any level of dialogue and/character exposition. This game hits that nail right on the head. "Adam's" lines are just enough to give the player enough information about what is currently happening as well as any future updates to further continue the adventure (just like in Fusion). And speaking of "Adam" what a fucking plot twist am I right??? The fact that Raven Beak was using us the whole time is just pure genius on multiple levels. We were like pigs to the slaughter, beefing ourselves up so that our metroid dna could fully reveal itself. It feels kind of like the ending of Undertale, where Sans tells you how many people you have killed on your adventure. In a Metroid game, it was always understood that powering up is good. In this game, the story flips that idea on its head. Speaking of, Samus is now a metroid??? Makes sense given she had the dna put into her and talk about a cool new form and power. I really hope the sequel implements the "metroid" suit as a regular power up. Overpowered? Yes. Badass as hell? also yes. My only real concern is that this game does not really leave open much more for a sequel. No teaser at the end of the credits but I imagine this new "Metroid Samus" saga is far from over. Perhaps the next game will focus on the Galactic Federation going after Samus? Who knows but if they get the same team of writers for that story I am sure it will be quite good.
  4. Fun mechanics, old and new- I love that this game brings back the zero mission and fusion style of speed booster puzzles. When I first pulled off a ramp shinespark, I immediately screamed in excitement. Upgrades like the space jump and wall jump also have never felt so smooth. So long to somewhat clunky way of space jumping in the prime games or even some of the 2D titles, this games space jump just feels so smooth. But on top of the old mechanics getting a fresh set of paint, the new mechanics are quite great as well. I love the cross bomb, it was a subversion of how i expected to get past those long lines of pitfall blocks (I thought the spider ball would be brought back). I also really love the phase shift. Nothing is more satisfying than dodging out of the way of a chozo warriors spear by phase shifting behind him like a fucking anime protagonist. The ultra cannon for defeating the EMMI however did leave a bit to be desired. The aiming was incredibly sensitive, though it added to the tension which may have been the intention. It is also incredibly satisfying to pull off the counter against mobs and even more satisfying to run and counter to kill weaker enemies. Sliding was a nice new edition that I honestly had never even considered for a metroid game. I recall distinctly being confused during that first boss fight's final phase where you are meant to slide underneath him and dying repeatedly because I had totally forgot there was even a slide to begin with since it was so new and when I see a small opening underneath a boss, my brain just goes to morph ball.

I think I have covered pretty much everything I wanted to. Ultimately, this game is everything I could have ever wanted and then some. It is easily worth the wait and I hope Mercury Steam continues to deliver on solid metroid titles into the far future.

I give Metroid dread a 9.8/10, if its soundtrack was just a *pinch* stronger it would be perfect. As it stands, it is easily one of the best games in the series.

Thank you for coming to my TED Talk
submitted by realraptorjesus101 to Metroid [link] [comments]


2021.10.22 18:31 Flashy-Web-1120 Hello I am a sketch artist .. but before last two month I don't have work. But I have to give my room rent.. so please if you like the sketches please DM me..

Hello I am a sketch artist .. but before last two month I don't have work. But I have to give my room rent.. so please if you like the sketches please DM me.. submitted by Flashy-Web-1120 to mumbai [link] [comments]


2021.10.22 18:31 3ogle do you guys think sakura will die in boruto?

do you guys think sakura will die in boruto? submitted by 3ogle to Naruto [link] [comments]


2021.10.22 18:31 00LiU000 Kinda proud, rushing to finish the whole Island till Halloween :)

Kinda proud, rushing to finish the whole Island till Halloween :) submitted by 00LiU000 to creepyanimalcrossing [link] [comments]


2021.10.22 18:31 WildlyWithJoy GIFTING 🌸 Flower Pens For 💚TAPLAP’s 10 YEAR BIRTHDAY 💚 First 10 People to Comment Will Receive A Sweet Flower Pen ~ THANK YOU 💚 T A P L A P 💚

GIFTING 🌸 Flower Pens For 💚TAPLAP’s 10 YEAR BIRTHDAY 💚 First 10 People to Comment Will Receive A Sweet Flower Pen ~ THANK YOU 💚 T A P L A P 💚 submitted by WildlyWithJoy to TakeaPlantLeaveaPlant [link] [comments]


2021.10.22 18:31 bordoisse EXPERIMENT - Tracking 2019 Top Ten Cryptocurrencies – Month 33 - September Winner: Tether

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2021.10.22 18:31 Responsible-Prompt12 Posting BGS Leaks 👍

Posting BGS Leaks 👍 submitted by Responsible-Prompt12 to BGSRoblox [link] [comments]


2021.10.22 18:31 themagicdancingspud AAAAA

AAAAA submitted by themagicdancingspud to ac_newhorizons [link] [comments]


2021.10.22 18:31 Channelbot_Reborn Last Lap Ever in the Formula Drift S15...

Last Lap Ever in the Formula Drift S15... submitted by Channelbot_Reborn to HaggardGarage [link] [comments]


2021.10.22 18:31 yorio10 Darkrai on us 2473 6334 4415 and 3939 4257 8229

Show online will add 5 each
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2021.10.22 18:31 Mr-Genghis-Cohen Can I increase the size of my camera view? I can't see what I'm doing. Working in 1080x566 at 70mm.

Can I increase the size of my camera view? I can't see what I'm doing. Working in 1080x566 at 70mm. submitted by Mr-Genghis-Cohen to blender [link] [comments]


2021.10.22 18:31 CalmOil9832 I will give out free aliexpress coupons because of cashback

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2021.10.22 18:31 Post-YouTube Video: UPDATE: The Texas School Shooting "Bullying" Narrative Is BOGUS!

Video: UPDATE: The Texas School Shooting submitted by Post-YouTube to ExDemFoyer [link] [comments]


2021.10.22 18:31 busbybob ACC in gamr suddenly being really bright and saturated, anyone else experienced this?

ACC in gamr suddenly being really bright and saturated, anyone else experienced this? submitted by busbybob to ACCompetizione [link] [comments]


2021.10.22 18:31 6ftonalt I failed at making a thank you cake for my grandmother

I failed at making a thank you cake for my grandmother submitted by 6ftonalt to cakefails [link] [comments]


2021.10.22 18:31 iuscoandrei17 Untitled

Untitled submitted by iuscoandrei17 to drawing [link] [comments]


2021.10.22 18:31 cerealdolphineater Voy al Oxxo... quieren algo?

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